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Look of the year – 2010

Style card:

  • T-Shirt: T-Junction "PWND" (freebie)
  • Jeans: DMC Claw’d Jeans X
  • Shoes: Maitreya Desert Boots
  • Glasses: Solar Eyewear Naos

"Look of the year", because I’m perfectly happy to run around in the same outfit for more than a few hours, unlike some other people I could name… :P

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Blue Mars…

I got a notecard in SL where someone talks about being in blue mars instead of SL…

here are a few quotes…

Blue Mars brags advanced graphics, no lag and mesh orientated content (this means the clothes are fabulous).

And here’s a picture of those fabulous clothes:

Is it just me or is that a really sad joke?

And don’t get me started about "fabulous graphics" in general. My laptop runs SL in ultimate and Blue mars looks like I have dirty, grey glasses on while running SL at minimum.

"no lag"… of course not, with no users…

Anyways, BM needs another 5 years to mature. And even then it won’t be competition for "real" virtual worlds like SL and others, simply because of the missing "your world, your imagination" principle… in BM only people who can afford their own sim can create their own world.

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Category: Opinions  Tags:  Leave a Comment

The sorry state of men’s fashions in Second Life

I’ve been following seven different men’s fashion blogs for about two weeks now…

… and it has almost convinced me that “men’s fashion” in Second Life basically means “gay vampire teen elves”.

Someone prove me wrong please.

Seriously… there are so many awesome designers out there, making such awesome stuff for women in so many different styles… why does men’s fashion have to be uniformly ugly, with only a very few notable exceptions (and even those exceptions are becoming pretty boring by now since they are all just repetitions of the same thing)?

I mean… how many different tuxes and “good suits”, how many different sneakers and jeans, how many different t-shirts does a guy need?

In SL, where clothes don’t wear out? One of each, with the single exception of t-shirts from T Junction maybe ;)

And when a guy as those “one of each”, what is left?

Not much unless you want to look as if you’re wearing a costume.

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Ding Dong The M Is Dead!!!

He’s Dead, Phil…

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So long, and thanks for all the shit…

Posted on SL Universe:

I am really sad about this. I sat for a couple years on an email address, and today SL officially died to me, so I used it. I wrote to the email address you use as a Linden when you leave LL. I talked a bit to Cristiano, and he encouraged me to post this, so I’m going to. here is what I wrote to that address. The subject line was "so long, and thanks for all the shit".

Hello, and goodbye,

As you know, we’ve had a major restructuring this week. By that I mean

the new CFO has fired* a bunch of people so that the shareholders (I

will not capitalize that word) can make more money off our blood,

sweat, and tears; their ball of confusion is a higher priority than

ours.

for the tl;dnr crowd, save your time, I’m simply saying management has

been fucked, is fucked, and will always be fucked, because they don’t

understand the product and will never care about the people who make

it. For those who like to read, have fun!

Sadly, I am among those cut for the greater good – which I think makes

me not the greater good. I would like to thank you all for these

glorious 6 years, except I’m far too pissed off to do so. Instead, for

my departure letter, I’d like to single out some gentlemen who’s

particularly poor leadership caused this in the first place. Here come

some shoutouts!

*Philip – I was super-sad(tm) when you couldn’t get your head around

what you tried to create, much less take any responsibility for it.

.

*Mark – You are a penis. And not in a good way.

*Bob – The balls you have to do this cut after having a job in which

you have never actually interacted with your product are enormous, and

I admire that. There is a special room in hell for you, and if I’m

lucky, the devil will let me off my "mow this lawn, with your teeth"

job for a few hours every day to punch you in the face, while I get

lemonade. If I’m unlucky, I will get no lemonade.

As the wheels on the bus failed to go round and round, I can only

shake my head and think "told you so". From the early days through the

lunch menu and on into the future**, we have constantly provided a

substandard product with no accountability for it, despite the best

efforts of many of the people that got shit-canned today. I’d be able

to make a strong argument that the people laid off today were the

people who kept the fucking waterlogged boat afloat, and that the

executives named above are the entire problem. Time will tell.

For those of you who still have a job, I have nothing but admiration

and a strong advisement that you GTFO. This isnt a huggy situation,

this is a corporate situation in which your work is judged by managers

who don’t understand wtf you’re even doing, and sadly, don’t care.

Nothing you ever paid me for was worth this, you jerkoffs. Since this

won’t go to the people you actually

liquidated/fired/terminated/torleyated/whatever I will be posting this

elsewhere so that everybody will have the opportunity to understand

what you just did.

I’d like to close with this wonderful quote, which I think sums up how

we all feel:

"I’ve labored long and hard for bread,

For honor, and for riches,

But on my corns too long you’ve tread,

You fine-haired sons of bitches."

- Black Bart, 1877

Love, Peace, and Hair Grease,

Taco Fucking Rubio

AKA _Linden, AKA KGB Linden AKA Fink Linden, AKA Spy Linden AKA CIA Linden

*Firing people sucks. Make other people do it.

**There is no future. You blew it.

P.S. if you are reading this, you still have a job there. I understand

that you probably have survivor’s guilt – "why do i have my job when

so many good people don’t!?!" – please do not dwell on that and

understand that you have your job because some shitty manager who is

trying to save his/her job made some decisions on how to best do that,

so that a director trying to save his/her job could say "look i’m

shaking things up". Don’t dwell, just let today be a wake up call to

you as a reminder that this is a company, not a family, and the rich

eat themselves. You aren’t rich, start looking for a new job now, you

will be next. Love you guys!

Last edited by Taco Rubio; Today at 12:56 AM.

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Category: Linden Lab  Tags:  Leave a Comment

Rezday… or how to feel old in the pixel place

Ok, so today is my fourth rezday.

Yep, in spite of Linden Lab’s constant efforts I’m still around.

A lot of stuff happened in these four years.

I met my wife.

I met a lot of really cool people and made a few great friends… and lost some of them to RL… but we’re still in touch "out there"…

I found a few cool things to do.

But above all, I learned that it doesn’t matter how deep the shit is, something will come along that gives you the power to drag yourself out of it.

On a related note, here are a few numbers to bore you to death:

Minimum RL age to start in SL: 18

Time compression in SL: 6:1

4 RL years therefor are 24 "SL years".

18+24 = 42 which is both The Answer To The Ultimate Question About Life, The Universe And Everything, and by a sheer, meaningless coincidence my age in RL…

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Category: Fun  Tags:  Leave a Comment

Frozenglobe has moved!

FrozenGlobe has its own page now!

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Category: FrozenGlobe, Software  Tags:  Leave a Comment

Advertizing on the “Message of the day”…

Here’s a sort of interesting blog post from Linden Labs: New Advertising Opportunity in Second Life: MotD

My take on this is pretty simple.

4500$ for one block of ads on one day?

There is no business in SL that would be able to make a decent ROI on this.

DO THE MATH!

4500 us$ is roughly 1.15 MILLION L$, or in other words, a constant incoming cash flow of 100.000 L$ per hour during the time the ad runs. Now lets say you do have your own sim, and the sim can handle up to 40 concurrent avatars at a time before it totally lags out, and it takes the average person around ten minutes to come to your shop, decide on a product, and buy it. Let’s also say one out of five persons actually does buy something in those ten minutes.

The above numbers give us:

  • 240 different persons in the sim during an hour
  • 48 sales

That amounts to a minimum price of 2100L$ for whatever you sell, only to break even on the costs of the ad.

I don’t think there’s any shop in SL that could generate that kind of sales with any kind of mass market merchandise.

Don’t get me wrong, I actually think that some kind of paid advertizing in the viewer is a good idea… but:

  • the MotD is the wrong place, the start screen before you put in your password would be a better place… and that screen is HTML, it could actually have way more than one silly line of text.
  • The price is way too high for any in-world business; The ones that make enough sales to afford that price don’t even need advertizing… and any RL business can get better advertizing for the same money in other places.

Disclaimer: I am not a MBA, so I used common sense instead to arrive at those numbers.

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hilarious machiminima!

Just watch this!

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“A Letter to the Lindens” from Lindall Kidd (on the SL forums)

Some of you may have read and laughed at Trout Recreant’s hilarious “Letters From the Lindens”, lampooning our Service Provider’s policies and the haphazard ways in which (it seems) they make decisions.

There have been a lot of those over the past year. The Homestead bait and switch, the introduction of themed, Linden-built mainland areas, the ghettoization of Adult Content, “Linden Homes”, the flirtation with FaceBook and Twitter, the purchase of a FaceBook clone, the abolition of the Mentors, and the abolition of the XStreetSL and the official SL Forums.

There’s more on the horizon. The imposition of script limits. A dumbed-down Viewer 2.0. Favored status for some, but not all, content creators.

And of course, some real problems remain unaddressed. Lag. Inventory loss. Failed teleports. Maximum stable concurrency. Content theft and its mirror twin, false accusation of content theft.

With all of that, I thought it was about time that the Residents wrote a letter TO the Lindens. It’s arrogant of me, I know, to place myself in the position of speaking for “the Residents”. We are a diverse group with a wide range of opinions. Still, I think that a great many residents will agree with what I’ve written here.

Dear Linden Lab,

We love Second Life, the virtual world whose infrastructure you created and manage. Although it has many flaws, it’s far and away the best virtual world platform in existence. We want to see it flourish and grow, just as you do. Because of that, we are passionate in our opposition to a number of changes the Lab has made, and is apparently planning to make. We are passionate because we, as the people who are in SL every day, see the damage that they have caused, and greatly fear what damage the new changes will cause.

We are also passionate in our desire for improvements. We see the problems with SL. We are frustrated by them every day. So it angers us to see you ignoring these real problems, and us, in a quixotic quest for “millions of new potential Residents.”

Let’s think about that one for a moment. At present, the grid can only support a maximum concurrency of between 70,000 – 80,000. Somewhere in there, things begin to break and either some functions (transactions, teleports, rezzing) become unstable, or the grid itself goes down. Until that problem is solved, it makes no sense to waste time with policy changes that might (you hope) bring in huge numbers of new users.

SL is a communications platform. As such, it shares some characteristics with MMORPGs, and some with social networking sites like FaceBook. These other platforms and virtual worlds like SL compete for the on line time of a large number of people. But, although they are similar, they are NOT the same, and they have distinctly different strengths and appeal to different segments of that potential audience.

MMORPGs are graphically rich. They have (and users need and demand) high frame rates. They appeal to those who want to play a game, to compete within a fixed and relatively limited rule framework. SL, in contrast, is largely user-created. And it is open-ended, with a very loose framework that lets users pursue the activities they choose. While the graphics performance of a video game would be wonderful to have, SL trades off some of that performance potential in order to gain its distinct advantages.

Social networking sites are all about facilitating connections between people. As such, they are a tool to enhance a user’s life and expand their circle of friends. Such sites are used by people to find potential friends, business associates, lovers, or mates. They are outward-oriented, and closely linked to the real world lives and identities of their subscribers. SL, on the other hand, features anonymity. While users can use it for social networking, and reveal personal information to either those they choose, or to everyone, many Residents use SL as an escape from Real Life. Their SL existence is quite meaningful and real to them, but it is largely separate from, and carried on parallel to, their Real Life.

As users of modern internet connectivity platforms in general, we see the advantages of all three of these types of platforms. MMORPGs are good for entertainment and escape. Social networking sites are good for making connections. However, it is only a true virtual world like Second Life that is usable for both purposes. There are necessary and unavoidable tradeoffs involved in creating such a multipurpose platform.

Because of that, we see it as a grave mistake for SL to try too hard to become either an MMORPG or a social networking tool. For example, in acquiring Avatars United, LL may be opening a door through which many residents will exit the grid in favor of a tool that better suits their main purpose. If LL were to go in another direction, and take control of content creation in order to dramatically improve performance, residents who are interested in creating, or running a business, will depart.

You must pursue the middle ground that you have already staked out. No single application can be everything to everyone, and it is a mistake to squander resources in trying.

What you have is an entertainment platform with (potentially) broad appeal. Instead of trying to force SL into a FaceBook mold, or turn it into WoW, make it the best of its kind.

SL has another unique feature: its economy. This is perhaps SL’s greatest selling point…that people can come here, and leave (if they are skillful and lucky) with more money than they came in with. But this economy is fragile. There are a limited number of products that are possible. By eliminating gambling, you cut off a whole segment of that economy (the fact that it was a legal necessity is irrelevant. It still harmed the economy). By restricting adult content, you are slowly strangling another, larger segment. There are really only three basic commodities in SL: virtual land, content creation, and entertainment.

Linden Lab has ultimate control over all of these. Each policy change or shift you make has an effect on the thousands of merchants who use SL. When considering policy changes, you must do a better job of discussing them in advance with a wide range of Residents than you have so far. We would suggest that you ask yourselves (and us) two questions of any new proposal: “Who will this benefit, and how much?” and “Who will this harm, and how much?” And the “who” that benefits should not be Linden Lab! Not directly.

Any time LL raises fees, or cuts services, it might seem that it’s good for your bottom line. But in the end, if it hurts the SL economy, it hurts LL. If we make money, so do you. If we lose money, or leave the platform, you lose too. Any time LL competes directly with Residents within the SL economy, you ultimately wind up shrinking the economy. Nautilus, Bay City, and Linden Homes are examples of this. Instead of competing with your SL merchants and land barons, you should be developing tools to help them, starting with a better and more robust permissions system and a better process for detecting, reporting, investigating, and resolving content theft.

Here is a short list of what we, the Residents, would like to see you concentrating on in the coming year.

1. Viewer improvements. The enormous popularity of Emerald clearly demonstrates the kind of features your Residents want…and it’s not a dumbed-down viewer, it’s one with more functionality.

2. Lag reduction. Upgrade your servers. Streamline the code. Deal with issues like the notorious sim freeze when Mono scripts arrive via incoming avatars. If you must impose script limits, target the worst offenders…like resizer scripts in every prim of an avatar’s hair or jewelry.

3. Improved content protection. More vigilance in catching and punishing content theft. Improved permissions system, especially for things like textures and scripts that are often incorporated in another product and re-sold.

4. Avatar improvements. We want a better avatar mesh. Better facial expressions. More versatile body morphing. True transparency in the mesh. More flexibility in clothing layers. And one you can do right now, with a simple XML file mod…duplicate Emerald’s secondary attachment points.

5. Improved resident to resident and resident – LL communications. Closing the XStreet forums and the SL VBulletin forums was a move in the wrong direction. The new blogs are not forums, and their format does not support the development of a dedicated forum community. Such communities are an invaluable resource and need to be nurtured and encouraged. You need a better way to collect Resident suggestions and feedback. I would suggest something like the old forum polls, but with the polls coming from you, LL. Office hours don’t allow a large enough cross section of Residents, and feedback via forum or blog threads is too cumbersome to wade through. And, when you talk to us, please learn how to speak in plain , unambiguous English. Corporate weasel-wording does not promote user confidence or trust. Case in point: Creating a new position of “Conversations Manager” immediately prior to eliminating the primary means of carrying on conversations.

6. Improved in world communication tools. In many cases, this means adding the ability to turn OFF communications when desired. Being able to temporarily disable group chat and notices. Improving “Busy” mode to allow content creators some peace and quiet. Add the ability to send a notecard to a group of residents by Shift+click selection in the Friends list or the Calling Card folder. Add the ability to open a conference IM by clicking multiple avatars. Add features like basic text formatting to Notecards. Make them directly exportable into, say, WordPad. Here’s a business-related improvement for you: add support for PowerPoint files.

7. Improved New User Experience. Take back the Infohubs! Develop and implement more community gateways of the caliber of Caledon Oxbridge, or Virtual Ability. Sites with real helpers present, 24/7. Sites that feature in world moderators, with eject/ban powers. Second Life is not for everyone. As a Mentor, I met many people who were really looking for an MMORPG, or a FaceBook. I knew they would not stay long. But I met countless others willing to give this virtual world thing a try. If you can show that audience what SL is all about, what it can be for them, you will see the user base grow steadily.

We need these things. SL needs these things. We need them a lot more than we need a FaceBook tie-in or a free cottage. Your bottom line will thank you.

Sincerely,

Lindal Kidd

(ps: I’m going to be bad and cross post this in the bloggs too.)

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It’s still My World and My Imagination! So there.

Lindal Kidd